Documentation - Gameplay - Weapon Minigun

Heavy Minigun

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Utility Power Difficulty
Focused (☆☆) Devastating (☆☆☆☆☆) Easy (☆☆)

Description

The Heavy Minigun is one of Red Eclipse’s four super weapons, announced on spawn and found at dedicated map locations. Despite a modest weight value (modweight 3), it carries the sharpest movement speed penalty in the game (modspeed -50), turning you into a slow-moving turret whenever it is drawn. It holds 500 rounds per clip and spawns with 1500 rounds (ammospawn 1500, ammostore 0).

Primary

Primary fire unleashes a blistering stream of twin projectiles (2 rays every 60 ms, spread 11, speed 2700) with heavy muzzle climb and damage that tapers down over flight distance. Shots bounce off surfaces and pierce shallow geometry (drill 2), shredding exposed opponents at close-to-medium range.

Secondary

Secondary fire (500 ms delay, consumes 4 ammo per shot) launches a large bouncing sphere of shrapnel that explodes on impact into 25 SMG secondary-style shrapnel fragments, ideal for clearing corridors or finishing targets around corners.

Tips

Counterplay

Maintain long sightlines or flank around cover. Because the Heavy Minigun carrier moves slowly while firing it, Laser Rifles, Zappers, and long-range explosives can punish them before they close distance.

Strengths & Weaknesses

Strong against:
Grouped opponents and close-to-medium range corridors.

Weak against:
Long-range precision weapons and mobile ambushes catching you off guard while slowed.