Documentation - Gameplay - Weapon Jetsaw
Jet Chainsaw
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| Utility | Power | Difficulty |
|---|---|---|
| Focused (☆☆) | Devastating (☆☆☆☆☆) | Medium (☆☆☆) |
Description
The Jet Chainsaw is a super weapon announced upon map spawn (modweight 0, modspeed 0). Built for aggressive close-quarters aggression, it carries 5 charges per pickup (ammoclip 5, ammospawn 5, ammostore 0) and launches you forward with jet thrust whenever you swing, shredding enemies with high melee damage and the Bleed status effect.
Primary
Primary fire (500 ms delay, full-auto, consumes 1 ammo) cuts in front of you (75 base head damage) while thrusting you strongly forward (kickpush -250), inflicting heavy stun and Bleed residual damage on hit.
Secondary
Secondary fire (800 ms delay, 500 ms scalable charge, consumes 1 ammo) delivers a charged jet-lunge slash (100 base head damage) with double the forward thrust (kickpush -500) and stronger stun, letting you bridge gaps in an instant and cleave through opponents.
Tips
- Chain parkour impulses with primary or charged secondary swings to surprise enemies from unexpected angles.
- Because every swing consumes ammo and only
5charges are carried at a time, make each rush count rather than revving blindly at empty air. - Use the forward propulsion on secondary swings to cross gaps or disengage when surrounded.
Counterplay
Avoid narrow hallways when a Jet Chainsaw spawn is announced. Use knockback tools like the Flame Thrower air blast, Plasma Inductor secondary, or Electro Zapper shock stun to interrupt their forward lunge before they reach melee range.
Strengths & Weaknesses
Strong against:
Close-range fighters and slow opponents unable to escape the forward lunge.
Weak against:
Long-range snipers and knockback or shock-stun crowd control.