Documentation - Gameplay - Weapon Eclipse
Eclipse Rod
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| Utility | Power | Difficulty |
|---|---|---|
| Versatile (☆☆☆) | Devastating (☆☆☆☆☆) | Medium (☆☆☆) |
Description
The Eclipse Rod is a super weapon announced upon map spawn (modweight 8, modspeed -10). Equipped with a laser sight and 99 rounds per clip (198 reserve capacity), it dominates sightlines with cursor-guided dark beams and a devastating explosive secondary blast.
Primary
Primary fire (55 ms delay, full-auto, 1 ammo per shot) rapid-fires cursor-guided dark beams (guided 1, speed 700, spread 25) that follow your aim in flight, pierce directly through players (DRILL_PLAYER), deal 9.5 base head damage (95 internal), and spawn splitting Eclipse fragments on impact or flight.
Secondary
Secondary fire (1500 ms delay/charge time, consumes 33 ammo) charges up to unleash a high-speed antiparticle beam (speed 10000) with strong recoil (kickpush 200). On impact it detonates over a wide radius (radial 60, 10 base blast damage) and inflicts the Burn residual effect on caught players.
Tips
- Sweep your crosshair while firing primary bursts to steer dark beams around cover onto moving targets.
- Keep watch on ammo consumption with secondary fire: each blast spends a third of your
99-round magazine (33ammo). - Use the wide secondary blast on contested objectives, flag stands, or clustered enemies.
Counterplay
Break line of sight immediately if you see the Eclipse Rod’s laser sight or hear its spawn announcement, and push aggressively with close-range weapons while their secondary blast is on cooldown.
Strengths & Weaknesses
Strong against:
Open arenas, clustered defenders, and enemies dodging around corners.
Weak against:
Close-range ambushes and sudden high-burst weapons.