Red Eclipse has a variety of different game modes to choose from, with mutators to further tweak the experience. This page gives an overview of all the available modes and mutators. For further information and game strategy, see Mutator Tips and the articles about each of the below game modes.


Icon Name Description      
Demo View recorded matches. Editing Make your own custom maps. See Mapping Tips.
Deathmatch Kill other players to score points using the scoring system. The player or team with the most points at the end wins!      
Capture the Flag Steal the other team’s flag and return it to your base, without letting them take yours, to score points. Players that defend or escort their, flag benefit from a powerful buff, but not the flag carrier, who will move 10% slower.      
Defend and Control Stand near control points to secure them. Each control point you hold brings in a steady stream of points. While defending a secured control, point players receive a powerful buff. Before enemy control points can be secured, they are overthrown to a neutral state.      
Bomber Ball Grab the ball and deliver to the enemy base to score, but watch your bomb timer - it will explode if you hold on to it too long. Pass it to your teammates (with the F key) to keep it going. If the other team holds it, kill the carrier or intercept it midair. Players defending their base get buffed.      
Race Compete in a race for the most number of laps, carefully managing your limited impulse and executing various parkour moves.      


Icon Name Description
FFA There are no teams, just every player for themselves in a free-for-all showdown. (Not available in CTF, DTF or Gauntlet and in Bomber Ball it implies the Hold mutator)
Coop All human players are forced onto the same team, battling against a team of bots … and there are more of them than there are of you.
Instagib Players spawn with 1 HP, so any hit is lethal. Unless the Medieval or Kaboom mutators are also selected, players only spawn with the rifle. All rifle spawns on the map become grenade spawns.
Medieval Players only have swords for weapons. All sword spawns on the map become grenade spawns.
Kaboom Players only have grenades and mines for weapons. Grenades and mines reload in this mutator like a normal loadout weapon, though your carry capacity remains default.
Duel Only two players spawn at a time. Other players spectate the two fighting and wait their turn in line before playing again. Winner respawns the next round, loser goes to the back of the line. Beat your opponents the most to win the match.
Survivor All players spawn as normal, but there is no health regeneration. The last player or team standing wins the round. Players that die are placed in a queue to respawn in the next round.
Classic Instead of having a menu to select your weapons from, you spawn with only a pistol. The rest of the weapons can be found on the ground, scattered across the map.
Onslaught Enemy drones and sentry turrets spawn in the maps while you fight against other players. If one of them kills you, you lose points!
Freestyle Disables all impulse costs and the impulse count rule, so players can do unlimited parkour without even touching ground.
Vampire Dealing damage to opponents causes you to regain your own health. The default cap in this mutator is 300 health.
Resize As your health decreases, you get smaller and start slowing down and the converse is true for gaining health. If combined with instagib, instead you get bigger every time you kill someone, until getting killed takes you back to normal size.
Hard No regeneration and radar.
Basic No collectible items will spawn in the arena.

Mode-Exclusive Mutators


Icon Name Description
Gladiator Fight in a confined area with increased pushback from damage.
Old School Secure the most number of frags instead of points.

Capture the Flag

Icon Name Description
Quick Touching your own team’s loose flag will instantly teleport it back to your base, instead of having to escort it there on foot.
Defend When your flag is taken, you cannot return it. You must protect it from where it’s dropped until the timer resets.
Protect You do not score for bringing a flag back to your base. Instead, simply pick up an opponent’s flag and hold onto it for 15 seconds to score.

Defend and Control

Icon Name Description
Quick When capturing enemy points, they change directly to your color, instead of passing through a neutral “overthrown” state first. .
King One base, gain points by holding the base.

Bomber Ball

Icon Name Description
Basket The ball must be thrown into the goal to score, using the F key at a minimal distance.
Hold There are no goals to drop the ball into. Instead, you get points for holding the ball as long as possible, but don’t let the timer run out or you blow up and lose points! In this mode, the player holding the ball can kill opponents to reset the timer, allowing them to hold onto it longer.
Assault The ball spawns at a teams base and they attack for half the round, then it swaps over.


Icon Name Description
Lapped Compete in a race for the most number of laps, carefully managing your limited impulse and executing various parkour moves.
Endurance Disables impulse restoration on checkpoints and when respawning. Also slows down impulse recovery, so plan your route carefully.
Gauntlet One team (blue/Alpha) races to reach the goal and score points, while the other team (red/Omega) tries to shoot them before they can get there. Teams switch off halfway through the match.


  FFA Coop Instagib Medieval Kaboom Duel Survivor Classic Onslaught Freestyle Vampire Resize Hard Basic
Capture the Flag
Defend and Control
Bomber Ball 1 2,3 2,3
Race 6 5 5 5 4 5 5 5 5

1 : available with mutator hold
2 : not available with mutator hold
3 : not available with mutator attack
4 : not available with mutator endurance
5 : available with mutator gauntlet
6 : not available with mutator gauntlet