Documentation - Variables - Server

Running a server: its settings, the privileges needed for each action, moderation and the IRC relay.

Locks

Variable / Command Description Arguments / Fields
mastermode set a specific mode to the server;
0 = open (everybody can join), 1 = veto (vetolock determines who can force a vote), 2 = locked (only moderator or higher can spawn), 3 = private (only global privs and players with the password can join the server)
value
masterlock determines who can set mastermode;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
spawneditlock determines who may spawn in editing mode when the server is locked;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
editlock determines who may toggle editing when the server is locked;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
speclock determines who may force players to spectate;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
crclock determines who may use maps with an incorrect CRC integrity check;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
kicklock determines who may kick players;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
allowlock determines who may allow players;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
banlock determines who may ban players;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
mutelock determines who may mute players;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
limitlock determines who may limit players;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
vetolock determines who may force match votes;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
floodlock enables flood protection for everyone below a specific privilege level;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
floodmute automatically mute player when warned this many times value
floodtime time span to check for floody messages value
floodlines number of lines in floodtime span before too many value
floodwarntime warn a flooding player at most this often, in milliseconds value
floodwarnreset web chat forgets an address’s flood warnings after this long without another, in milliseconds value
autospectate determines if dead players are moved to spectators;
0 = off, 1 = when remaining dead for autospecdelay
bool
resetallowsonend determines when the allow list is reset;
0 = off, 1 = just when empty, 2 = when matches end
value
resetbansonend determines when the ban list is reset;
0 = off, 1 = just when empty, 2 = when matches end
value
resetmutesonend determines when the mute list is reset;
0 = off, 1 = just when empty, 2 = when matches end
value
resetlimitsonend determines when the limit list is reset;
0 = off, 1 = just when empty, 2 = when matches end
value
resetvarsonend determines when these game variables are reset;
0 = off, 1 = just when empty, 2 = when matches end
value
resetmmonend determines when privilege mode changes are reset;
0 = off, 1 = just when empty, 2 = when matches end
value
rotatemodefilter determines the modes which can be selected when the server selects the next map,
convenient to set using a sum of bit shifted mode (<< 1 $G_*) vars, for example: (| (<< 1 $G_EDITING) (<< 1 $G_DEATHMATCH))
-
rotatemuts determines if mutators rotate when the server selects the next map;
0 = never rotate mutators, 1 = always rotate mutators, >1 = decrease chances the larger this value
value
rotatemutsfilter determines the mutators which can be picked when the server selects the next map,
convenient to set using a sum of $G_M_* vars
-
defaultmap default map, “” = random map
defaultmode default game mode;
1 = editing, 2 = deathmatch, 3 = ctf, 4 = dac, 5 = bomber, 6 = speedrun
value
defaultmuts default mutators, convenient to set using a sum of $G_M_* vars -
rotatemaps determines behaviour of map rotation;
0 = off, 1 = sequence, 2 = random
value
rotatemapsfilter 0 = off, 1 = filter based on mutators, 2 = also filter based on players value
rotatemode determines if modes rotate when the server selects the next map value
allowmaps determines which maps are allowed to be chosen without elevated privileges list
wipmaps determines which maps are works in progress list
mainmaps deathmatch maps list
capturemaps capture-the-flag maps list
defendmaps defend-the-flag maps list
bombermaps bomber-ball maps list
holdmaps hold bomber-ball maps list
speedrunmaps speedrun maps list
duelmaps duel map filter (extra filter on top of mode filter) list
gladiatormaps gladiator map filter (extra filter on top of mode filter) list
kingmaps king-of-the-hill maps list
modelock determines at which privilege level modes are locked, according to modelocktype;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
modelocktype determines the mode locking type;
0 = off, 1 = lock level only, 2 = lock level can set limited mode and higher
value
mapsfilter 0 = off, 1 = filter based on mutators, 2 = also filter based on players value
mapslock determines at which privilege level maps are locked, according to mapslocktype;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
mapslocktype determines the maps locking type;
0 = off, 1 = lock level needed for maps not in allowmaps, 2 = lock level needed for maps not in the rotation
value
varslock determines if vars are locked;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
votelock determines at which privilege level votes are locked, according to votelocktype;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
votelocktype determines the vote locking type;
0 = off, 1 = lock level only, 2 = lock level can select prevmaps
value
votewait time in milliseconds before a player may cast another vote (to avoid flooding) milliseconds
votestyle determines how mid-match votes are handled;
0 = votes don’t pass mid-match, 1 = passes if votethreshold is met, 2 = passes if unanimous
value
votethreshold auto-pass votes when this many agree value
voteinterm determines how intermission votes are handled;
0 = must wait entire time, 1 = passes if votethreshold is met, 2 = passes if unanimous, 3 = passes after waiting then selects a random vote
value
votefilter filters out spectators that have not voted from the threshold value
smallmapmax maximum number of players for a small map value
mediummapmax maximum number of players for a medium map value
maxalive only allow this*maxplayers to be alive at once, 0 = off value
maxalivequeue toggle queue system (used if number of players exceeds maxalive*numplayers for current map);
0 = prohibits leaving spectator, 1 = players enter queue
value
maxaliveminimum when maxalive is on, always allow at least this many players to be alive value
maxalivethreshold when maxalive is on, always allow at least this fraction of connected clients to be alive value
spawnrotate spawn point rotation;
0 = let client decide, 1 = sequence, 2 = random
value
spawnprotect time in milliseconds after spawning players cannot be damaged milliseconds
duelprotect time in milliseconds after spawning players cannot be damaged in duel/survivor matches milliseconds
instaprotect time in milliseconds after spawning players cannot be damaged in instagib matches milliseconds
protectbreakshoot determines if firing a weapon breaks spawn protection value
protectbreakcook determines if cooking a weapon breaks spawn protection value
protectbreakaffinity determines if picking up an affinity breaks spawn protection value

Server settings

Variable / Command Description Arguments / Fields
serverspectators number of spectator slots, -1 = same as serverclients value
serverdupclients maximum number of clients allowed from the same address, 0 = unlimited value
connectlock players below this privilege level are treated as requiring a password to connect;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
queryinterval rebuild the client list for server queries this often milliseconds
masterinterval keep the master server connection alive this often milliseconds
connecttimeout disconnect clients whose connection attempt takes longer than this milliseconds
allowtimeout temporary allows last this long milliseconds
bantimeout temporary bans last this long milliseconds
mutetimeout temporary mutes last this long milliseconds
limittimeout temporary team change limits last this long milliseconds
excepttimeout temporary excepts last this long milliseconds
messagelock determines who may send chat messages;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
messagelength maximum length of a chat message value
censorwords list of words censored in chat messages list
setinfolock determines who may change their player info;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
setinfowait minimum time between player info changes milliseconds
demokeep determines if demos that don’t run to the end of the match are kept bool
teamlock determines who may change the team of other players;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
exceptlock determines who may except players from bans, mutes and limits;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
spawnlock determines who may spawn when the server is locked;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
iphostlock determines who may see player addresses and hosts;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
overflowlock players at or above this privilege level are not kicked for message overflow;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
overflowsize kick players with this many or more queued messages value
eventfuture drop timed events scheduled more than this far ahead, 0 = off milliseconds
eventlimit drop events when a client has this many queued, counting each hit and shot they carry, 0 = unlimited value
teamkilllock players at or above this privilege level are exempt from team kill warnings and punishments;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
teamkillrelax forgive human-on-bot team kills;
0 = off, 1 = forgive, 2 = forgive and don’t dock points
value
resetexceptsonend determines when the except list is reset;
0 = off, 1 = just when empty, 2 = when matches end
value
smallmaps maps preferred when the player count is at most smallmapmax list
mediummaps maps preferred when the player count is at most mediummapmax list
largemaps maps preferred when the player count is above mediummapmax list
mutslockforce mutators that are always applied to requested games, convenient to set using a sum of $G_M_* vars -
rotatecycle force a map rotation after this many minutes, 0 = off minutes
waitforplayers wait for players before starting a match;
0 = off, 1 = until they load the map, 2 = until they leave spectator
value
waitforplayertime wait at most this long for players to meet the waitforplayers criteria milliseconds
waitforplayerload wait this long for players to load the map before scheduling map requests, or in edit mode before a joining player uses their own copy milliseconds
waitforplayermaps wait this long for sendmap and getmap requests, and for a player sending the map in edit mode milliseconds
waitforplayerinfo wait at least this long for players to send their info milliseconds
mapsnapshotlimit largest map sent to a player joining an editing game megabytes
mapreplaylimit most messages kept for a player while their map is sent, before starting over kilobytes
resetvars resets game variables to their defaults; map variables are only reset if all is true all
savevars saves the current game variables to the server’s config -
resetconfig reloads the server configuration -
botoverridelock determines who may override bots aiming at them on another team;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value
botoverrideffalock determines who may command bots in free-for-all games;
0 = off, 1 = player, 2 = supporter, 3 = moderator, 4 = administrator, 5 = developer, 6 = founder, 7 = nobody
value

IRC

Variable / Command Description Arguments / Fields
ircaddchan joins a channel on a given IRC instance with automatic rejoin;
name - name of the IRC instance,
channel - channel to join,
[friendly] - optional friendly name of channel,
[passkey] - optional passkey required for mode +k channels,
[relay] - optional relay level (verbosity of output)
name channel [friendly] [passkey] [relay]
ircaddclient creates an IRC instance of type ‘client’;
name - name of the created IRC instance,
host - host to connect to,
port - port of host to connect on,
nick - nickname to use for the connection,
[ip] - optional address to bind to (leave blank for any),
[passkey] - optional password required to connect to host
name host port nick [ip] [passkey]
ircaddrelay creates an IRC instance of type ‘relay’;
name - name of the created IRC instance,
host - host to connect to,
port - port of host to connect on,
nick - nickname to use for the connection,
[ip] - optional address to bind to (leave blank for any),
[passkey] - optional password required to connect to host
name host port nick [ip] [passkey]
ircjoinchan joins a channel on a given IRC instance without automatic rejoin;
name - name of the IRC instance,
channel - channel to join,
[friendly] - optional friendly name of channel,
[passkey] - optional passkey required for mode +k channels
[relay] - optional relay level (verbosity of output)
name channel [friendly] [passkey] [relay]
ircfilter sets how IRC messages are filtered;
0 = send string as is, color escapes not converted, other escapes not filtered,
1 = convert Cube2-style color escapes to IRC color escapes,
2 = filter out all Cube2-style escapes
value
ircbind sets the address that an IRC instance binds to;
when used without [ip], returns the address that the IRC instance ‘name’ is currently bound to,
name - name of the IRC instance,
[ip] - optional ip address for name to bind to
name [ip]
ircconnect attempts to establish a connection to the IRC instance ‘name’ name
ircconns returns the number of active IRC connections -
ircfriendlychan sets the friendly name of an IRC channel;
if the [friendly] parameter is not specified, the current friendly name of the channel is returned,
name - name of an IRC instance,
channel - the IRC channel,
[friendly] - optional new friendly name to use
name channel [friendly]
ircnick sets the nickname of an IRC instance;
if the [nick] parameter is not specified, the current nickname is returned,
name - name of the IRC instance,
[nick] - optional new nickname
name [nick]
ircident sets the ident of an IRC instance;
if the [ident] parameter is not specified, the current ident is returned,
name - name of the IRC instance,
[ident] - optional new ident
name [ident]
ircauthcommand run command to auth when the IRC instance name is connected name [command]
ircpass sets the server passkey used by an IRC instance;
if the [passkey] parameter is not specified, “set” or “not set” will be returned accordingly,
name - name of the IRC instance,
[passkey] - optional new passkey
name [passkey]
ircpasschan sets the passkey for a channel on an IRC instance;
if the [passkey] parameter is not specified, “set” or “not set” will be returned accordingly,
name - name of the IRC instance
channel - the IRC channel,
[passkey] - optional new passkey
name [passkey]
ircrelaychan sets the relay level for a channel on an IRC instance;
if the [relay] parameter is not specified, the current relay level will be returned,
name - name of the IRC instance,
channel - the IRC channel,
[relay] - optional new relay level (verbosity of output)
name channel [relay]
ircport sets the server port used by an IRC instance;
if the [port] parameter is not specified, the current server port is returned,
name - name of an IRC instance,
[port] - optional new port
name [port]
ircserv sets the host to connect to for a given IRC instance;
if the [host] parameter is not specified, the current host is returned,
name - name of an IRC instance,
[host] - optional new hostname
name [host]
ircauth sends a message to a specified target when succefully connected to an an IRC server;
can be used for setting up automatic authentication,
if only name is specified, [target] is returned along with “set” or “not set” for [message],
name - name of the IRC instance,
[target] - target for the message (user, service, channel),
[message] - message sent to [target],
example: ircauth myrelay NickServ “IDENTIFY password”
name [target] [message]

Moderation

Variable / Command Description Arguments / Fields
addlocalop elevates the privilege of a user to a specified level locally;
this allows server administrators to “upgrade” the access of people as they identify, on that particular server,
user_handle is the authkey handle of the user,
flag is the privilege level {a = administrator m = moderator s = supporter}
user_handle flag
resetlocalop removes all temporary elevated local privileges;
this allows server administrators to reset the access given by addlocalop for all users, on that particular server
-
kick kicks a player from the server with an optional reason name/cn [text]
allow lets a player join the server while it is locked or private, with an optional reason name/cn [text]
ban bans a player from the server with an optional reason name/cn [text]
mute mutes a player on the server with an optional reason name/cn [text]
limit limits team changing for a player on the server name/cn
except protects a player from bans, mutes and limits on the server, with an optional reason name/cn [text]
getcontrols asks the server for the allows, bans, mutes, limits and excepts you may see, read with controlinfo -
controltypes returns a bitmask of the control types the server last let you see, or -1 before it has replied -
controlinfo returns a property of a control entry, or the number of entries when index is -1;
prop: 0 = id, 1 = type, 2 = scope, 3 = source, 4 = seconds since added, 5 = seconds until it expires (-1 = never), 6 = address, 7 = reason,
8 = name and 9 = handle of the player it was applied to, 10 = name, 11 = handle, 12 = address and 13 = privilege of the player who added it
index prop
delcontrol removes the control entry with an id, from controlinfo id
manageserver opens the manage server menu, while connected to a server -
spectator put a player to spectator mode;
0 = join/unquarantine, 1 = spectate, 2 = spectate and quarantine
name/cn mode
addpriv adds local priv to cn;
priv: 2 = supporter, 3 = moderator, 4 = administrator
name/cn priv
resetpriv removes privileges added by addpriv from cn name/cn
adminpass sets server admin password, if no password given, it will return the current password value