Documentation - Maps - Fortitude

Information
| Name | Fortitude |
| Author | James “Max Payne” Tonjes and Alex “molexted” Foster |
| Filename | fortitude |
| Release Date | 2012-09-01 (2019-11-02) |
| Introduced in | 2.0.0 (-1.5.6) |
| Size | Small (4-6) |
| Complexity | Simple |
| Theme | Futuristic |
| Environmental Features | None |
| Day/Night | ✔/✔ |
| Lights | 85 (0/53/73) |
| Entities | 222 |
| Vertices | 70k |
| Triangles | 92k |
| Vslots | 127 |
| Recommend Modes | CTF |
Review
Back after a significant rework after being removed in 1.5.6, Fortitude boasts a simpler, easier to follow layout, and is designed for team games exclusively.
Notes & Strategies
- There are accesible platforms at the top of the map. The two central ones each have a grenade.
- The side corridors are largely protected from rifle fire. Use these to reach the opponent’s base if a frontal attack is not feasible.
- The bridge over the center of the map has excellent lines of sight, but only to one side at a time. Controlling the center of the map helps immensely with scoring points.
Spawn Register
| Weapon/Item | Count |
|---|---|
Sword |
2 |
Shotgun |
2 |
SMG |
2 |
Flamer |
2 |
Plasma |
2 |
Zapper |
2 |
Rifle |
2 |
Grenade |
7 |
Mine |
3 |
Rocket |
0 |
Sword
Shotgun
SMG
Flamer
Plasma
Zapper
Rifle
Grenade
Mine
Rocket