Documentation - Maps - Fatal Error

Information
| Name | Fatal Error |
| Author | Blarg and MirceaKitsune |
| Filename | error |
| Rotation | WIP (Work in Progress) |
| Release Date | 2011-01-11 |
| Size | Medium/Large (6-10) |
| Complexity | Advanced |
| Theme | Futuristic |
| Environmental Features | Lava |
| Day/Night | ✔/✔ |
| Lights | 132 |
| Entities | 497 |
| Vslots | 130 |
| Vertices | ~42 000 |
| Triangles | ~30 000 |
| Recommended Modes | Deathmatch, Capture the Flag, Defend and Control, King of the Hill, Bomber Ball, Hold, Duel |
Review
This tight map lost none of it’s Quake III charm when it was ported. Proving Grounds is reincarnated as Fatal Error. Boasting a convoluted layout and bright lighting, this old-timer proves it’s always good to be back for seconds.
Notes & Strategies
- Proving Grounds was originally seen in Quake III Arena; in Quake Live there is a modified version, renamed “Proving Grounds II”.
- The rocket spawns on the side of the pillar in the main room.
- Popular for duel, Error is also suitable for fast-paced instagib matches.
Spawn Register
| Weapon/Item | Count |
|---|---|
Sword |
2 |
Shotgun |
2 |
SMG |
2 |
Flamer |
2 |
Plasma |
2 |
Zapper |
2 |
Rifle |
2 |
Corroder |
2 |
Grenade |
7 |
Mine |
5 |
Rocket |
1 |
Sword
Shotgun
SMG
Flamer
Plasma
Zapper
Rifle
Corroder
Grenade
Mine
Rocket