Documentation - Editing - Interface

The map editor’s screen: the toolbar, the selection box and view toggles, action search, Tool panels, editor settings and key bindings. Press F2 to enter or leave edit mode.

Keys here are the default bind preset’s. Where the legacy preset differs, it is noted as “legacy”; see Bind presets.

The editor with the Wireframe settings popup open

Cursor mode and keyboard

Edit mode starts in cursor mode: the mouse moves a cursor for the toolbar and Tool panels, and edits go where it points.

Toolbar

Hover a button for its name, what it does and its key. A button lights up while its Tool panel is open.

Left side:

Centre, the map button: the map’s name, its revision (r and a number, maprevision, which goes up with each save) and the Variant being edited, Default or Alternate (forcemapvariant). Click it to open the Map settings Tool panel (Shift+F5).

Right side, each opening its Tool panel:

View toggles

The five buttons under the selection box switch view modes; each is lit while its mode is on.

The Material volume overlay popup

Selection and status

F3 opens Search action in the centre. Every editor action has a name, and many Tool panel settings are listed too.

Action search for grab

Tool panels

Each editor window is a Tool panel, opened on the left, in the centre or on the right of the screen, so up to three are open at once beside the map.

Keys that open Tool panels:

The Image editor opens from an image field’s right click menu (Edit image).

Editor settings

Open it with the toolbar’s Editor settings button.

The Editor settings Tool panel, with the Textures Tool panel on the right

Editor bindings

Every editor action, grouped by category, with its key. Open it from the bottom of Editor settings, or search for “Editor bindings”.

The Editor bindings Tool panel with the preset popup

The mouse buttons, the wheel, the arrow keys, Return and the digits can’t be bound here.

Bind presets

A preset is a set of editor keys. Default is what a new player gets; Legacy keeps the older keys. Applying a preset sets its own keys and leaves other actions’ keys as they are, and it is remembered between games. When a game update changes the legacy preset, the game applies it again once at start, so legacy players get its new keys, and says so in the console.

Legacy differs in these keys:

Console

The console (` or /) runs any editor command or variable. Type a name and a box under the input line shows its type, range, current and default value, usage and description. Every variable is listed in Variables.