Documentation - Materials

| Command | Description | | —————————- | ——————————————————————————————————————————————————————————————————————- | | /showmat [0|1] (or ‘M’ Key) | toggles the visibility of material volumes. | | /air | deletes all materials within the selection. | | /water | creates water within the selected. Use water2, water3, and water4 if more variants are wanted. | | /lava | creates lava within the selection. Use lava2, lava3, and lava4 if more variants are wanted | | /glass | creates glass material within the selection. It is recommended that Alpha material is used instead of glass. | | /alpha | converts selected geometry to Alpha material. The transparency level of the selected material can be adjusted with the /valpha command. Default: /valpha 0.5 Min: /valpha 0.0 (invisible) Max: /valpha 1.0 (normal) | | /death | creates invisible death material within the selection. Whenever a player’s feet enter this material they are killed instantly. | | /clip | creates an invisible wall within the selection area. | | /aiclip | prevents ai waypoints from being created within the bounded volume. | | /noclip | enables the player and projectiles to pass through the bounded geometry. | | /ladder | allows players to climb the bounded vertical geometry. | | /hurt | damages players according to /hurtdamage (Remember damage is ten times HP). |