Documentation - Server GameFilters

Vote filtering

If you wish to limit voting on your server to only certain modes or mutators you will need to

For example, to lock voting to only deathmatch and bomber-ball you need 4 + 32 = 36

sv_modelockfilter 36

This will also lock the voting to only the allowed maps for those modes.

As of Red Eclipse 1.3 (Galactic Edition), there are now idx vars that represent each bit-shifted value for each mode and mutator. These vars can be easily added when changing settings that involve these filters. For example:

sv_modelockfilter (+ $modebitdeathmatch $modebitcapture)

Would limit the server to deathmatch and capture the flag

To allow the admin to override the filter, set

sv_modelock 3

It is not possible to disable voting for mutators completely, but you can get close by using

sv_mutslockfilter 65536

which will only keep the third mode variation mutator (ctf-protect) enabled.

Server Rotation Filtering

If you wish to filter the server rotation (without blocking rotation completely) use the sv_rotatemodefilter/sv_rotatemutsfilter variables

For example

sv_rotatemodefilter 36

Filter Values

Modes

Number Bit shifted idxvar Mutator
0 1 modebitdemo Demo
1 2 modebitediting Editing
2 4 modebitdeathmatch Deathmatch
3 8 modebitcapture Capture the Flag
4 16 modebitdefend Defend the Flag
5 32 modebitbomber Bomber-ball
6 64 modebitrace Race
7 127 modebitall All

Mutators

Number Bit shifted idxvar Mutator
0 1 mutsbitmulti Multi
1 2 mutsbitffa Free-for-all
2 4 mutsbitcoop Co-op
3 8 mutsbitinstagib Instagib
4 16 mutsbitmedieval Medieval
5 32 mutsbitkaboom Kaboom
6 64 mutsbitduel Duel
7 128 mutsbitsurvivor Survivor
8 256 mutsbitclassic Classic
9 512 mutsbitonslaught Onslaught
10 1024 mutsbitfreestyle Freestyle
11 2048 mutsbitvampire Vampire
12 4096 mutsbitresize Resize
13 8192 mutsbithard Hard
14 16384 mutsbitbasic Basic
15 32768 mutsbitgsp1 First mode variation (ctf-defend, dtf-king, bomber-touchdown, gauntlet-hard)
16 65536 mutsbitgsp2 Second mode variation (ctf-defend, dtf-king, bomber-touchdown, gauntlet-hard)
17 131072 mutsbitgsp3 Third mode variation (ctf-protect)
18 262143 mutsbitall All

How the Filter Values Work

Filters are simply created using bitwise OR (numbers are bit shifted first):

Example: 2 (Deathmatch) + 5 (Bomber Ball) = (1«2) + (1«5) = 4 + 32 = 36

00000100 +
00100000 =
00100100 (binary) = 36 (decimal)